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  1. b3tWildfire PPCtRokDaZonetfpf2s1c01                              PPC-SPEED TEST FOR
  2. c02                  WILDFIRE 5\PPC ALPHA (©1996-97 WK-Artworks)
  3. f1c04                                 by RokDaZone
  4.  
  5.  
  6. c03In  an  early  preview of  the  upcoming  commercial  c04Wildfire c03version "5\PPC"
  7. uploaded on c04AmiNetc03 the crew around c04Andreas Maschke c03(WK-Artworks/Infect), gives
  8. the first  hints on what is to be expected from the final version.  What makes
  9. it special  is that since most of the planned features are already implemented
  10. and also  give  full  c04Cybergrafix-supportc03.   Therefore,  although some strange
  11. cache-effects still might occur using several M68k- combined with PPC-plugins,
  12. Wildfire can be announced one of the first applications for the new PPC-boards
  13. from c04Phase Vc03.
  14. This  means c04True  color  c03and  PPC  support  and therefore everything one might
  15. request from  a  professional tool today.  The following performance tests are
  16. carried out  by  the  Wildfire  team and might give a further idea on how fast
  17. PPC-boards really  are.   Speedadvantages  up  to factor five in average still
  18. don't fulfill oversized expectations but for a start is quite well enough.
  19.  
  20. Further  adaptions of the M68k-plugins will be made for the commercial release
  21. so that the above mentioned cache-effects won't happen to appear anymore.
  22.  
  23.  
  24.  
  25. f2c01A) PROCEDURES (Image-Size: 640x480)
  26. f1c04   Time in seconds
  27.  
  28. f3c03           caaaaaaaaaaaaaaaaoaaaaaaaaaaaaaaaaaoaaaaaaaaaaaaaaaaaaaf
  29.            b                b                 b                   b
  30.            b  f1Procedure     f3b  f1M68060/50 MHz  f3b f1PPC 604e/200 Mhz  f3b
  31.            b                b                 b                   b
  32.            baaaaaaaaaaaaaaaamaaaaaaaaaaaaaaaaamaaaaaaaaaaaaaaaaaaab
  33.            b  f1iScale        f3b    f1   3.34      f3b    f1   0.66        f3b
  34.            b  f1iCrop         f3b    f1   0.02      f3b    f1   0.02        f3b
  35.            b  f1iDisplace     f3b    f1   4.00      f3b    f1   0.26        f3b
  36.            b  f1iHalve        f3b    f1   0.14      f3b    f1   0.02        f3b
  37.            b  f1iDLA          f3b    f1 133.88      f3b    f1   4.34        f3b
  38.            b  f1iLUT          f3b    f1   0.14      f3b    f1   0.04        f3b
  39.            b  f1iMedianFilter f3b    f1 113.08      f3b    f1  19.90        f3b
  40.            b  f1iOilTransfer  f3b    f1 182.78      f3b    f1  25.66        f3b
  41.            b  f1iNegative     f3b    f1   0.12      f3b    f1   0.06        f3b
  42.            b  f1iRotate       f3b    f1   6.64      f3b    f1   1.84        f3b
  43.            b  f1iTileBrick    f3b    f1   0.12      f3b    f1   0.04        f3b
  44.            b  f1iColorToGray  f3b    f1   0.14      f3b    f1   0.06        f3b
  45.            b  f1iTwirl        f3b    f1   5.88      f3b    f1   1.48        f3b
  46.            b  f1iWater        f3b    f1   6.10      f3b    f1   0.46 c04*)     c03f3b
  47.            b  f1iWave3D       f3b    f1   3.58      f3b    f1   0.32 c04*)     c03f3b
  48.            b  f1iTwirl3D      f3b    f1   7.92      f3b    f1   0.46 c04*)     c03f3b
  49.            b  f1iRender3D     f3b    f1  41.23      f3b    f1   6.80 c04**)    c03f3b
  50.            b  f1iRender3D     f3b    f1  20.76      f3b    f1   3.84 c04***)   c03f3b
  51.            daaaaaaaaaaaaaaaanaaaaaaaaaaaaaaaaanaaaaaaaaaaaaaaaaaaae
  52.  
  53. f1c04  *) excluding rendering
  54.  **) Quardangles
  55. ***) Phong-shading, triangles
  56.  
  57. c03These  values were obtained from the Shell-output after starting Wildfire with
  58. the "-debug" option. Note, that you may switch on/off the PPC-code from within
  59. the Preferences-Window during runtime.
  60.  
  61. f2c01B) EXAMPLE-IMAGES (of different size)
  62. f1c04   Time in seconds
  63. f3c03  caaaaaaaaaaaaaoaaaaaaaaaaaaaaaoaaaaaaaaaaaaaaaaaaoaaaaaaaaaaaaaaaaaaaaaaaf
  64.   b             b               b                  b                       b
  65.   b  f1Image      f3b f1M68060/50 MHz f3b f1PPC 604e/200 Mhz f3b f1Operators             f3b
  66.   b             b               b                  b                       b
  67.   baaaaaaaaaaaaamaaaaaaaaaaaaaaamaaaaaaaaaaaaaaaaaamaaaaaaaaaaaaaaaaaaaaaaab
  68.   b  f1he2_f      f3b    f1.48 f3     b      f1.34       f3b f1LoadImage, Bump3D,    f3b
  69.   b  f1(640x480)  f3b              f3 b                  f3b f1Wave3D, Magnet3D      f3b
  70.   baaaaaaaaaaaaamaaaaaaaaaaaaaaamaaaaaaaaaaaaaaaaaamaaaaaaaaaaaaaaaaaaaaaaab
  71.   b  f1parPlot24  f3b    f1.66 f3     b       f1.66       f3b f1ParPlot, Axis3D,      f3b
  72.   b  f1(960x768)  f3b              f3 b                  f3b f1ColorCube             f3b
  73.   baaaaaaaaaaaaamaaaaaaaaaaaaaaamaaaaaaaaaaaaaaaaaamaaaaaaaaaaaaaaaaaaaaaaab
  74.   b  f1WFLogo     f3b    f1.36 f3     b      f1.24       f3b f1CreateImage, Bump3D,  f3b
  75.   b  f1(unknown)  f3b              f3 b                  f3b f1Convolve, Neon,  LUT, f3b
  76.   b             f3b               f3b                  f3b f1LoadImage, TileBrick, f3b
  77.   b             f3b               f3b                  f3b f1Transform3D, Wave3D,  f3b
  78.   b             f3b               f3b                  f3b f1Compose, Threshold,   f3b
  79.   b             f3b               f3b                  f3b f1Text                  f3b
  80.   daaaaaaaaaaaaanaaaaaaaaaaaaaaanaaaaaaaaaaaaaaaaaanaaaaaaaaaaaaaaaaaaaaaaae